So an engineer managed to get ray tracing working on the SNES console. This is pretty impressive stuff! Like this is relatively new tech and to make it compatible with technology that is nearly 30 years old, nuts!
There are many engineers out there who solve problems that the vast majority of people can’t even properly comprehend, and there are others who go the extra mile to find problems that most of us aren’t even aware of. A software engineer and game developer named Ben Carter has figured out a way to get ray tracing working on an SNES, and the results are pretty incredible.
Check it out: